Weapons

You May Be Looking For The Weapons In The PVE Version Of The Game (Save The World), If So Go Here, Weapons (STW)

Weapons Are Features In Fortnite: Battle Royale To Take Eliminate Enemy Players & Get That Awesome Victory Royale!!!

Heres a list of all the weapons in Fortnite: Battle Royale
Melee Pistols SMGs
 * Harvesting Tool
 * Infinity Blade
 * Pistol
 * Revolver
 * Silenced Pistol
 * Six Shooter
 * Hand Cannon
 * SMG

Shotguns Assault Rifles
 * Tactical SMG
 * Compact SMG
 * Tactical Shotgun
 * Pump Shotgun
 * Heavy Shotgun
 * Double Barrel Shotgun
 * Burst Assault Rifle


 * Assault Rifle
 * Suppressed Assault Rifle
 * Heavy Assault Rifle

Machine Guns Crossbows Snipers
 * Scoped Assault Rifle
 * Thermal Scoped Assault Rifle
 * Minigun
 * Fiend Hunter Crossbow
 * Hunting Rifle


 * Semi-Auto Sniper
 * Bolt-Action Sniper


 * Heavy Sniper

Explosive Launchers
 * Zapotron
 * Grenade Launcher
 * Rocket Launcher

Other
 * Quad Launcher
 * Grappler

1.6.3 Release
Added Stars To Each Weapon’s Icon To Indicate The Level Of Rarity, Hit Feedback At Long Distances Appears Immediately Instead Of Being Delayed, Minor Movements Will Now Have Reduced Impact On Weapon Spread, Added New Tracers That Better Reflect The Behavior Of Instant Hit Weapons, Muzzle-Blocked Reticle Is Now Colored Red Instead Of White, Fixed Muzzle-Blocked Reticle Becoming Blocked By Players, Fixed Weapon Fire Interrupting Reload On Weapons That Individually Reload Bullets & Fixed Reticle Size Not Displayed Accurately In Certain Display Resolutions

Sep 20 2017 Live Update
All Weapons Accuracy Increased By 50%

1.7.1 Patch
Fixed An Issue Which Caused Bullet Impact Effects To Only Be Visible To Players In The Immediate Vicinity & Fixed An Issue Which Caused The Weapon Reticle To Disappear

1.7.2 Patch
Players No Longer Display Their Weapon While DBNO (Down But Not Out)

1.8 Patch
Fixed An Issue Which Caused The Transition From The Hip Fire Position To Targeting To Rotate The Player Camera Downwards

4.0 Patch
-Headshots are now prioritized when other body parts are in the way. -Slightly reduced the hitbox size of player hands.
 * Incoming headshots (from above or straight on) will no longer be blocked by your character's other body parts.
 * For example, a shot that hits your target's hand will be able to penetrate through and hit their head if your aim was on point. You'll be credited headshot damage instead of normal damage.
 * Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.
 * This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.

-Damage numbers are now visible when spectating a player.